moveTo ( starting point to draw ) on CanvasDrag the sliders to change the X, Y position of moveTo().
x: Position from left edge of the canvas, y: Position from Top edge of the canvas, moveTo() take the pointer to starting point var my_canvas=$('#my_canvas').get(0)
var gctx = my_canvas.getContext("2d");
gctx.beginPath()
gctx.moveTo(20,30);
gctx.lineTo(360,160);
gctx.stroke();
This article is written by plus2net.com team.
|