moveTo ( starting point to draw ) on CanvasDrag the sliders to change the X, Y position of moveTo().
x: Position from left edge of the canvas, y: Position from Top edge of the canvas, moveTo() take the pointer to starting point var my_canvas=$('#my_canvas').get(0) var gctx = my_canvas.getContext("2d"); gctx.beginPath() gctx.moveTo(20,30); gctx.lineTo(360,160); gctx.stroke();
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