canvas move(), Movement of items

Moving rectangle on a Tkinter Canvas by using move() in two directions by using a button

canvas.move(widget,x,y)
widget : Item to move on canvas
x : Jump or step value in right direction( - value for left side movement)
y : Jump of step value in down direction ( - value for Up side movement)
move() to move rectangle in Canvas

On click of the button we execute the function my_move(), inside this function we will use move() to shift the rectangle r1 in right-down direction.
import tkinter as tk
my_w = tk.Tk()
width,height=410,210 # set the variables 
c_width,c_height=width-10,height-45 # canvas width height
d=str(width)+"x"+str(height) # window dimensions 
my_w.geometry(d) # window height and width 

c1 = tk.Canvas(my_w, width=c_width, height=c_height,bg='lightgreen')
c1.grid(row=1,column=0,padx=5,pady=5)

step=5 # value of each incremental movement, change this 
x1,y1=5,int(c_height/2) # left top coordinate of rectangle 
x2,y2=x1+15,y1+15      # right bottom cooridnate of rectangle  
r1=c1.create_rectangle(x1, y1, x2,y2,fill='red')  # draw rectangle 

def my_move(event):    
    c1.move(r1,step,step) # increase x and y both, move right-down
    
b1=tk.Button(my_w,text='Move',command=lambda:my_move('x'))
b1.grid(row=2,column=0)
my_w.mainloop()

Buttons to move element in different directions

Moving rectangle on a Tkinter Canvas by using four buttons or directional arrow keys


We placed four buttons and each button will trigger respective function to move the rectangle in different directions.
import tkinter as tk
my_w = tk.Tk()
width,height=410,230 # set the variables 
c_width,c_height=width-15,height-75 # canvas width height
d=str(width)+"x"+str(height)
my_w.geometry(d) 
c1 = tk.Canvas(my_w, width=c_width, height=c_height,bg='lightgreen')
c1.grid(row=0,column=0,columnspan=3,padx=5,pady=2)

step=5 # value of each incremental movement, change this 
x1,y1=5,int(c_height/2) # starting position 
x2,y2=x1+15,y1+15      # starting position 
r1=c1.create_rectangle(x1, y1, x2,y2,fill='red')  # draw rectangle 

def my_left(event):    
    c1.move(r1,-step,0) # Move Left direction without any up or down movement
def my_right(event):
    c1.move(r1,step,0) # Move right 
def my_up(event):
    c1.move(r1,0,-step) # Move up
def my_down(event):
    c1.move(r1,0,step) # Move down
        
b1=tk.Button(my_w,text='Up',font=18,bg='yellow',command=lambda:my_up('x'))
b1.grid(row=1,column=1,padx=2,pady=2,sticky='ew')
b2=tk.Button(my_w,text='Left',font=18,bg='yellow',command=lambda:my_left('x'))
b2.grid(row=2,column=0,padx=2,pady=2,sticky='ew')
b3=tk.Button(my_w,text='Down',font=18,bg='yellow',command=lambda:my_down('x'))
b3.grid(row=2,column=1,padx=2,pady=2,sticky='ew')
b4=tk.Button(my_w,text='Right',font=18,bg='yellow',command=lambda:my_right('x'))
b4.grid(row=2,column=2,padx=2,pady=2,sticky='ew')

my_w.mainloop()

Movement using arrow keys

Here we are adding four directional arrow keys to trigger the matching functions.
More about tkinter events

Include this code before my_w.mainloop()
my_w.bind('<Right>',my_right) # right arrow key is pressed
my_w.bind('<Left>',my_left)   # left arrow key is pressed 
my_w.bind('<Up>',my_up)       # Up arrow key is pressed 
my_w.bind('<Down>',my_down)   # Down arrow key is pressed

Moving Image

move() to move image in Canvas

In above code we used one rectangle as object to move. In place of rectangle we will use one image, here we are keeping the same nam r1 so the same code can be used.
#r1=c1.create_rectangle(x1, y1, x2,y2,fill='red')  # comment this line 
my_path = tk.PhotoImage(file = "E:\\plus2net.png") # Update your file path here
r1 = c1.create_image(100, 50,  image=my_path)

Moving image using Mouse ( Drag and Drop )

move() to move image in Canvas using Mouse left button dragging

We can move the image by pressing and dragging the mouse left button.
import tkinter as tk
my_w = tk.Tk()
width,height=910,810 # set the variables 
c_width,c_height=width-10,height-65 # canvas width height
d=str(width)+"x"+str(height)
my_w.geometry(d) 
c1 = tk.Canvas(my_w, width=c_width, height=c_height,bg='lightgreen')
c1.grid(row=0,column=0,columnspan=3,padx=5,pady=5)

my_path = tk.PhotoImage(file = "E:\\plus2net.png") # Update your image path
x1,y1=100,25 # Image position coordinate ( initial )
r1 = c1.create_image(x1,y1,  image=my_path)

def my_callback(event):
    global x1,y1
    step_x=event.x-x1 # Change in x value ( Horizontal)
    step_y=event.y-y1 # Change in y value ( vertical )
    #print(x1,y1)
    c1.move(r1,step_x,step_y) # Move image to new position 
    x1=event.x  # Set the new position as image x coordinate 
    y1=event.y  # Set the new position as image y coordinate

my_w.bind('<B1-Motion>',my_callback) # Mouse left button press and move
my_w.mainloop()
Using the above code, we can move the image but it has the following issues.
  1. Image will jump to the starting point of mouse drag coordinate and then follow the mouse. The mouse can start the drag from any location in the canvas and the image will follow.
  2. If we have more than one image in the same canvas then all images will follow the mouse movement
To address these issues, we will initiate the movement of the image only if the dragging of mouse has started when the mouse is over the image.
We will collect the width and height of the image and then the x, y position of the image.
If the mouse drag operation is starting within the x,y position including the half of the height and width of the image then only the image will follow the mouse.

The incremental movement of the image is taken from the incremental movement of the mouse.
import tkinter as tk
my_w = tk.Tk()
width,height=620,400 # set the variables 
c_width,c_height=width-10,height-65 # canvas width height
d=str(width)+"x"+str(height)
my_w.geometry(d) 
c1 = tk.Canvas(my_w, width=c_width, height=c_height,bg='lightgreen')
c1.grid(row=0,column=0,columnspan=3,padx=5,pady=5)

my_path = tk.PhotoImage(file = "H:\\top2.png") # Update your image path
img_width,img_height=int(my_path.width()/2),int(my_path.height()/2)
x1,y1=90,20 # Image position coordinate ( initial )
r1 = c1.create_image(x1,y1,  image=my_path)
x_new,y_new=0,0 # to store the Initial mouse click position
def my_callback(event):
    global x1,y1,x_new,y_new # get the current coordinates of the image
    if(event.x<=x1+img_width and event.x>=x1-img_width and event.y<=y1+img_height and event.y>=y1-img_height):
        x1=event.x  # Set the new position as image x coordinate 
        y1=event.y  # Set the new position as image y coordinate
        step_x=event.x-x_new # Change in x value ( Horizontal)
        step_y=event.y-y_new # Change in y value ( vertical )
        c1.move(r1,step_x,step_y) # Move image to new position 
        x_new,y_new=x1,y1
     
def my_position(event):
    global x_new,y_new
    global x_new,y_new # collect the mouse left buttton press coordinates
    
my_w.bind('<B1-Motion>',my_callback) # Mouse left button pressed and move
my_w.bind('<Button-1>',my_position) # Mouse left button pressed
my_w.mainloop()

Tkinter Canvas Animation using Rectangles & Circles
Sin & cos curves in Canvas
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